Level
6th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained

You conjure a sloshing globe of magical water around one creature that you can see within range and instantly heat the water to boiling temperatures. The globe of water attempts to enclose the target when summoned, swirling around the target to envelop it in a bubble of boiling water with an outer film of cold water that feels nearly rock solid to the touch.

The target must make a Dexterity saving throw. On a failed saving throw, the target is encased in the boiling bubble, takes 4d8 fire damage, and is restrained, as the bubble lifts into the air and holds them aloft 20 feet above the ground. On a successful saving throw, the target is not restrained or lifted by the boiling sphere and takes only half damage.

While restrained by this spell, the target is submerged completely in water and it cannot maintain concentration on any effects. The target does not fall while restrained by the watery orb since the orb is holding it aloft. When a creature ends its turn inside the sphere, it takes 4d8 fire damage.

A creature restrained by this spell can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself from the watery orb and falls if it cannot fly, causing the spell to end.

The spell ends when a creature succeeds on a saving throw against its effects or escapes the sphere. When the spell ends, the conjured water instantly vanishes.

* - (a boiled frog)

Spell Tags: Damage Control

Available For: Druid (Legacy) Wizard (Legacy)

BenevolentEvil

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