Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

  You say a command to a target you can see and whom can hear you, and the target who hears it must succeed a Wisdom Saving Throw against your spell save DC other suffer one of the following effects, at the cost of you taking 2d10 psychic damage if the command goes through. This damage cannot be reduced in any way.

Explode. This makes the target violently explode. The target takes 3d12 Force damage, creatures within 5 ft of the target are shoved 5 ft away from the target.

Plummet. This creates a small field of intensely heavy gravity that crushes the target, they are knocked prone and take 3d8 Bludgeoning damage.

Twist. This forces an appendage of a target to twist to the point of complete disfigurement. The target takes 3d10 Necrotic damage, and the appendage is rendered unusable until healed with a healing spell of 2nd level or higher.

Stop. The target's speed becomes 0 until the start of your next turn.

Sleep. The target is sent into a deep sleep, they gain the unconscious condition until the start of your next turn.

Run. The target spends its turn moving away from you, the target must take the most direct route away from you.

Blast Away. This creates an explosive impact of great concussive force strong enough to send the target flying. The target is pushed 30 ft in a direction of your choice.

Spell Tags: Control Utility Combat Compulsion Curse

Available For: Bard Sorcerer Warlock

Warhammer_boi

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