You draw blood from your own flesh, suspending it in the air before you and shaping it into a wicked crimson blade. You immediately make one melee or ranged (up to 60ft) spell attack.
On a hit, the target takes 1d10 piercing + 2x your character level necrotic damage. Necrotic damage scales with your spell level. Hit or miss, the shard then explodes. The target and each creature within 10ft of it must succeed on a Dexterity saving throw or take 2d4 piercing damage. Within melee range (5ft), you have advantage on this Dexterity saving throw.
You may empower the Blood Knife with as many additional 1d8 damage as you wish up to your character level. For each additional 1d8 used, roll 1d4 and take that much damage yourself.
The blade and shards thereof dissolve into blood after use.
* - (Hemocrafter's blood. Take half 1d4 necrotic damage to self. )
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