Level
3rd
Casting Time
1 Action
Range/Area
Touch
150 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Fire (...)
You bind a roaring current of superheated wind into a nonmagical object you touch. While the spell lasts, the object becomes warm to the touch and faintly emits the sound of rushing air. The object gains no additional durability.
When the object is destroyed or reduced to 0 hit points, the spell ends and the stored wind is released. Each creature in a 15-foot radius must make a Dexterity saving throw. On a failed save, a creature takes 4d6 fire damage and 4d6 bludgeoning damage and is pushed 10 feet away from the object. On a successful save, the creature takes half as much damage and isn’t pushed.
Unsecured flammable objects in the area ignite.
* - (a hollow object worth at least 10 gp)
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