You whisper a soft invocation to the ancient spirits of the wild, and nature answers your call. At a point you choose within range, a secluded glade blossoms into existence: a delicate silken tent woven from ethereal leaves and mist, two resting mats of moss and down, a low, smokeless fire of glowing embers, and simple, fey-touched provisions.
The fire radiates warmth and gentle light but no smoke. The rations, while providing enough nourishment for a day, carry only the faint taste of dew and sweet herbs and spoil immediately if removed from the glade. All conjured items fade into soft mist after 10 hours or when dismissed.
While within 10 feet of the glade’s center:
-
Creatures have advantage on saving throws against exhaustion.
-
After completing a short or long rest, when healing with Hit Die, each creature regains bonus hit points equal to the caster's proficiency bonus per Hit Die.
Comments