You manifest a sealed magical domain centered on yourself, reshaping the area into a reflection of your inner will. The domain is magically enclosed for the spell’s duration.
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Creatures cannot teleport, plane shift, or otherwise magically leave or enter the domain.
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The domain’s appearance is thematic and has no mechanical cost.
When you cast this spell, choose one attack, cantrip, or spell you can normally use. This becomes your sure-hit technique for the duration.
Sure-Hit Technique
While a creature is inside the domain:
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Your chosen technique automatically hits.
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If the technique requires a saving throw, the target has disadvantage on the saving throw.
5th-Level Domain (Incomplete Domain)
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Radius: 20 feet
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Sure-Hit Limitation: You may apply the sure-hit effect once per round.
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Domain Pressure: Creatures of your choice that start their turn inside the domain take 2d10 psychic damage.
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Authority: You have advantage on the first attack roll or spell attack you make on each of your turns while inside the domain.
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, the domain becomes more complete and gains additional effects based on the spell slot used.
6th Level
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Radius: 25 feet
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The sure-hit effect applies to every use of the chosen technique.
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Domain Pressure: 3d10 psychic damage.
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You have advantage on all attack rolls while inside the domain.
7th Level
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Radius: 30 feet
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Domain Pressure: 4d10 psychic damage.
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You have advantage on saving throws while inside the domain.
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Enemy creatures have disadvantage on attack rolls against you while inside the domain.
8th Level
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Radius: 35 feet
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Domain Pressure: 6d10 psychic damage.
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Reality Override: When a creature fails a saving throw against your sure-hit technique, it is restrained until the start of its next turn.
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Domain Stability: Your concentration on this spell cannot be broken by taking less than 30 damage from a single source.
9th Level (Perfect Domain Expansion)
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Radius: 40 feet
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Domain Pressure: 8d10 psychic damage.
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Absolute Sure-Hit: Creatures automatically fail saving throws against your chosen technique.
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You are immune to being charmed, frightened, stunned, or restrained while inside the domain.
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Enemy creatures have disadvantage on all saving throws while inside the domain.
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Clash of Domains: If a creature casts an 8th- or 9th-level spell inside the domain, it must succeed on a spellcasting ability check against your spell save DC or the spell fails and the spell slot is expended.
Backlash
When the spell ends:
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You gain 1 level of exhaustion.
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If cast using an 8th- or 9th-level spell slot, you instead gain 2 levels of exhaustion.
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If your concentration is broken early, you take 6d10 psychic damage, or 10d10 psychic damage if cast at 9th level.
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