You summon fey spirits that take the forms of magical beasts. Choose one of the following for the fey creatures that appear in unoccupied spaces you can see within range:
- One beast of CR 2 or lower
- Two beasts of CR 1 or lower
- Four beasts of CR 1/2 or lower
-
Eight beasts of CR 1/4 or lower
The summoned creatures are friendly to you and your companions for the duration. They obey your verbal commands and act on your turn in combat.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can summon one additional beast for each slot level above 3rd.
Summoned Creatures
Yes, they're sparkly and shiny and glow in iridescence and translucent colors.
CR 2
Glimmerfang (Medium Fey Wolf)
HP 45 (6d8 + 18), AC 14, Speed 40 ft.
Bite: +5 to hit, reach 5 ft., 1 target. Hit: 1d8+3 piercing + 1d6 radiant.
Illusory Trick: DC 13 Wisdom save or charmed until end of next turn.
Fey Stag (Large Fey Deer)
HP 60 (8d10 + 16), AC 15, Speed 50 ft.
Ethereal Antlers: +6 to hit, reach 10 ft., 2d8+4 piercing.
Fey Step: Teleport up to 30 ft.
Mystic Charge: Dash up to double movement; bonus action ram attack (1d8+4 bludgeoning).
Nature’s Blessing: Can cast Entangle once per day without a slot.
CR 1
Fey Doe (Medium Fey Deer)
HP 27 (5d8 + 5), AC 13, Speed 40 ft.
Glimmering Hoof: +4 to hit, 1d6+2 slashing; DC 13 Wisdom save or charmed until end of next turn.
Mystical Leap: Teleport 20 ft.; may make one Glimmering Hoof attack as bonus action.
Fey’s Blessing: Grant ally within 30 ft. +1 to next attack roll or saving throw until end of turn.
Faerie Dragon (Tiny Fey)
HP 19 (5d4 + 5), AC 15, Speed 30 ft., fly 40 ft.
Bite: +4 to hit, 1 piercing.
Euphoria Breath: DC 12 Wisdom save; 1 round random behavior.
Invisibility: Concentration, up to 1 minute.
Spellcasting: Innate spells based on color, Charisma-based, save DC 12.
CR 1/2
Glimmering Squeaker (Tiny Fey Squirrel)
HP 9 (2d4 + 4), AC 12, Speed 20 ft.
Bite: +3 to hit, 1d4+1 piercing.
Charming Illusion: Minor Illusion at will.
Fey Trickery: 1/day, DC 12 Wisdom save or charmed 1 minute.
Glimmerpaw (Small Fey Raccoon)
HP 14 (4d6), AC 13, Speed 30 ft.
Nimble Escape: Disengage or Hide as bonus action.
Shiny Distraction: 15-ft radius, DC 12 Wisdom save or charmed until end of next turn.
Sparkling Swipe: +4 to hit, 1d6+2 slashing; DC 12 Con save or blinded until end of next turn.
CR 1/4
Fey Dove (Tiny Fey Bird)
HP 7 (2d4 + 2), AC 12, Speed 20 ft., fly 30 ft.
Charming Song: DC 12 Wisdom save or charmed 1 minute.
Fey Flight: Fly 30 ft. without provoking opportunity attacks.
Glistening Feathers: 15-ft cone, DC 12 Intelligence save, 1d4 psychic damage (half on save).
Fey Sparrow (Tiny Fey Bird)
HP 6 (1d4 + 4), AC 12, Speed 20 ft., fly 30 ft.
Charming Song: DC 12 Wisdom save or charmed 1 minute.
Sparkling Dust: 10-ft radius, DC 12 Con save or blinded until end of next turn.
Glimmering Chameleon (Tiny Fey Lizard)
HP 5 (2d4), AC 12, Speed 20 ft.
Illusory Disguise: Appears as harmless object or creature.
Venomous Bite: +3 to hit, 1d4 piercing + 1d4 poison; DC 12 Con save for poison.
Mire Wisp (Tiny Fairy Frog)
HP 5 (2d4), AC 12, Speed 20 ft.
Illusory Leap: Creates illusory copy 15 ft.; DC 12 Wisdom save to disbelieve.
Sticky Tongue: +3 to hit, 1d4+1 piercing; DC 12 Strength save or grappled.
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