Level
6th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. *)
Components
V, S
Duration
Special 4 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You create a focused ball of inverted gravity and fire it out along a path you choose to a point within range. This path is plotted out by you at the time of casting and must be one continuous path. The maximum distance this spell can travel is 120 ft. at a rate of 30 ft. per round, and it cannot make a turn more than 90 degrees per round. Any creature caught within a 10 ft. radius of this ball as it travels along its path makes a Dexterity saving throw, taking 10d6 Force damage on a failed save or half as much on a successful one. Items that are not held down or worn are pushed 30 ft. away from the ball, and objects or structures in its path take max damage.

On a failed save, a creature is knocked Prone. On a successful save, a creature is pushed 5 ft. outside of the ball's path.

Using a Higher-Level Spell Slot. The damage increases by 2d6 for each spell slot level above 6.

Amplify. As a reaction, you can amplify Inverted Density. When amplified, Inverted Density gains an extra 30 ft. of distance and may move up to 30 ft. along its path.

Partial Paradox. This spell can be combined with Pocket Singularity to generate a version of the higher level spell, Paradox Collapse. To use the spell in this way, you must have the ability to cast level 9 spells, know Paradox Collapse, and combine a Pocket Singularity of 5th level or higher with an Inverted Density of 6th level or higher.

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2025 1:40:34 PM
11
0
alpha
Coming Soon
12/21/2025 9:07:12 PM
26
1
Omega
Coming Soon

Spell Tags: Damage Control Combat Dunamancy

Available For: Bard Sorcerer Warlock Wizard (Legacy) - Graviturgy Magic

ThatKindredCryptid

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