Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
WIS Save
Damage/Effect
Social (...)
You attune yourself to the lingering currents of the wind around one creature you can see within range. The wind carries an echo of a memory tied to that creature and whispers it to you alone.
Roll 1d10 to determine the nature of the memory revealed:
- 1–5 Pleasant
- 6–8 Forgotten
- 9–10 Tragic
The memory manifests only as emotional impressions, symbolic imagery, or sensory fragments. It does not convey names, facts, or complete events. Any interpretation or spoken detail comes from you, not the spell.
A creature can willingly allow this effect. An unwilling creature may make a Wisdom saving throw to resist; on a success, the spell has no effect.
* - (A blade of fresh-cut grass)
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