A massive, luminous hand manifests at a point you can see within range and lashes out at a creature of your choice. The target must make a Strength saving throw. On a failed save, the target takes 3d8 Radiant damage (3d10 if it's fey, fiend, or undead), and is Grappled by the hand if it is Large or smaller. On a successful save, the target takes half damage and is not Grappled.
While Grappled, the hand occupies the creature’s space. The creature can use its action to attempt to escape the grapple. On each of your turns for the duration, you can use a bonus action to crush the target, forcing it to repeat the saving throw. On a failure, the creature takes 2d8 Radiant damage (or 2d10 if a fiend, fey, or undead). On a success, it takes half damage.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell’s damage increases by one additional damage die for every two slot levels above 4th (to a maximum of two additional dice at 8th level), including the crushing damage.
Austere's Tome
Previous Versions
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12/15/2025 11:58:38 AM
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