Level
5th
Casting Time
1 Action
Range/Area
60 ft. (20 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)

You violently reshape the battlefield, causing the terrain to visibly crack, heave, and reshape itself for the spell’s duration. The area must include solid ground or structural material; this spell has no effect on open water or empty air.

When you cast the spell, choose two of the following environmental effects to manifest within the area. You may not choose the same effect more than once.

Environmental Effects

■ Elemental Bleed
Raw elemental energy seeps from the torn land. Choose acid, fire, cold, lightning, or thunder.

  • A creature that starts its turn in the area takes 3d8 damage of the chosen type.
  • The creature has disadvantage on Concentration saving throws while inside the area of effect.

■ Grasping Terrain

The ground erupts with grasping stone, roots, chains of debris, or warped matter.

  • Creatures in the area must succeed on a Strength saving throw or become Grappled by the terrain (escape DC = your spell save DC).
  • A creature can use its action to attempt to escape with an Athletics or Acrobatics check.

■ Rising Debris
Chunks of stone, wood, ice, or metal tear free and whirl violently.

  • The area is heavily obscured. Creatures inside the area of effect or trying to see in have the blinded condition.
  • At the start of a creature’s turn, if it is flying in the area, it must succeed on a Dexterity saving throw or fall Prone.

■ Shattered Ground
The ground splits into jagged fractures.

  • The area becomes difficult terrain.
  • At the start of a creature’s turn, if it is standing on the ground in the area, it must succeed on a Dexterity saving throw or fall Prone.

■ Violent Upheaval
The terrain bucks and surges.

  • Melee attacks made inside the area of effect are made with disadvantage.
  • Creatures take 3d8 bludgeoning damage if they end their turn inside the area effect.

When you cast this spell using a spell slot of 6th level or higher, you may choose one additional environmental effect for every slot level above 5th.

  • 6th level: choose 3 effects
  • 7th level: choose 4 effects
  • 8th+ level: choose 5 effects (maximum)
* - (a shard of obsidian or stone)

Spell Tags: Damage Control

Available For: Druid Sorcerer Wizard

HammerFall2007

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