Lightning. You cause lightning to crash down and empower your attacks. When you make a successful attack against a creature within the storm, that target and each creature within 5ft of it must make a Dexterity Saving Throw or be dealt 3d6 Lightning damage, or half as much damage on a success.
Rain. You cause rain to momentarily become torrential, soaking into the clothes and bodies of all creatures within the radius. Until the start of your next turn, all lightning damage dealt within the radius deals one additional damage die.
Wind. You empower the winds to rush wildly and directly within the radius. All flying creatures that don't have hover fly at half speed while within the radius. In addition you can direct the winds of the storm to one target you can see within the radius. The target must make a Strength Saving Throw, or be moved up to 15ft horizontally in a direction of your choice.
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