You attune your senses to the cold, thin currents that haunt the shadows, commanding the wind to bring you a sensory report of its immediate surroundings. The wind carries an echo back to you, bypassing typical observation.
Choose one of the following insights revealed by the air's movement:
-
Vigor of the Flesh: You sense the target’s current Hit Points. The wind whispers a descriptor: Vigorous (Full HP), Bruised (Above Half), Waning (Below Half), or Near Death (Under 10 HP).
-
Displacement of Air: You learn if any Small or larger creature is hiding or Invisible within 10 feet of a point you can see, as the wind reveals the subtle ripple in the air's path.
-
Resonance of the Crafted: You learn if a specific object you can see is magical or trapped, as the wind returns with a sharp, dissonant hum upon contact with the object’s tension.
Comments