Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
Until Dispelled or Triggered
School
Evocation
Attack/Save
Melee
Damage/Effect
Control (...)

You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a creature you have hit as a bonus action or on a weapon that you can reach. 

The glyph is considered as a non-magic inscription, and cannot be cancelled by any means other than the caster's incapacitation.

When you inscribe the glyph, you may set bonus modifiers to the trigger.

Set the Trigger; You decide what triggers the glyph when you cast the spell. At default, this glyph can be triggered by two conditionals depending on where it was inscribed at. If the glyph was inscribed on a target, then the glyph's default activation is being hit with the same weapon. If the glyph was used on a weapon, then the glyph's default activation is when the weapon hits an enemy with any status condition.

You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can also set conditions for creatures that don’t trigger the glyph, such as those who are friendly to yourself. You may also change the base conditional slightly, for example; making the glyph on a person activate on an unarmed strike instead.

 

When the glyph is triggered, you may use three more attacks on the person you had attacked to activate the glyph, or, the person who activated the glyph depending on the conditional. This effect can be changed to instead move up to double your movement speed without provoking any effect, being counted as a teleport instead of an actual movement.

Using a Higher-Level Spell Slot; If you use a higher-level spell slot (can be used with a level 1 spell slot), this effect can be placed on an amount of unique objects equal to the spell slot's level used.

Previous Versions

Name Date Modified Views Adds Version Actions
12/18/2025 10:33:11 PM
1
0
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Coming Soon
12/18/2025 10:37:15 PM
0
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Bard Druid Paladin Sorcerer Warlock Wizard Artificer

Bipa_

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