Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
CHA Save
Damage/Effect
Debuff (...)

You attempt to gain magical insight into another creature’s capabilities. When you cast this spell and as a Bonus Action on subsequent turns, you can force another creature you can see within range to make a Charisma saving throw. On a failure, you learn your choice of the following:

  • The target's maximum Hit Points, current Hit Points, Temporary Hit Points, or AC.
  • One special sense the target has and any applicable notes or scores.
  • One Resistance, Immunity, Vulnerability, or saving throw bonus or penalty.
  • One Action, Bonus Action, or Reaction the target can take.
  • One magical effect currently affecting or originating from the target or its equipment.

If your choice applies to multiple statistics you have not already learned, the GM (or player, if the target was a Player Character) chooses which to reveal, if any. If you learn no new statistic, the target instead suffers a -2 penalty to all Attack Rolls and Saving Throws until the start of your next turn.

At Higher Levels. The penalty increases by -1 for each spell slot level above 2.

* - (a translucent gem worth 500+ GP in a wire frame)

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2022 10:03:16 PM
5
1
--
Coming Soon
9/8/2022 12:03:01 AM
9
0
2
Coming Soon
11/24/2022 12:36:45 AM
14
0
--
Coming Soon
1/28/2023 2:57:52 PM
14
0
3
Coming Soon
1/28/2023 3:02:29 PM
13
0
1
Coming Soon
7/11/2026 8:57:27 AM
20
0
5
Coming Soon

Spell Tags: Debuff Foreknowledge

Available For: Bard (Legacy) Ranger (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Ranger Wizard Artificer

Elemenope

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