Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)
Choose one creature you can see within range that has blood. That creature must make a Constitution saving throw. On a failed save, the target takes 3d10 necrotic damage. The target takes half damage on a successful saving throw.
If this damage reduces the target to 0 hit points, the target dies instantly as its blood bursts from its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 15 ft of the target must make a Dexterity saving throw or take 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage for both effects increases by 1d10 for each slot level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/19/2025 3:40:30 AM
|
13
|
14
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Coming Soon
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