Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Acid (...)

Unlike the mundane Chromatic Orb practiced by hedge witches and student wizards, this spell includes the 8th color, the Color of Magic, elbowing its way amongst those ordinary colors.

You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type. You pick a orb color for a damage type:

  • Red — fire damage
  • Orange — thunder damage
  • Yellow — lightning damage
  • Green — acid damage
  • Blue — cold damage
  • Indigo — poison damage
  • Violet — necrotic damage
  • Magic, yellowish-green purple — force damage

If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 2+ spell slot.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.

* - (a diamond worth 50+ GP)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Sorcerer Wizard Sorcerer - Draconic Sorcery

binkleydnd

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