You electrify yourself and the weapon used in the triggering attack as it makes contact. If you were hit by the triggering attack, the spell's target is the attacker. If you made the triggering attack, the spell's target is the target of the attack. The target must make a Constitution saving throw, with disadvantage if you are the attacker and the target is wearing armor made of metal or if the target is the attacker and the weapon used in the attack is made of metal.
On a failed saving throw, the target takes 2d6 lightning damage and drops the weapon used in the attack if it was the attacker. On a successful saving throw, it takes half damage and is not forced to drop anything. If this spell is triggered by a critical hit, you gain a bonus to the damage roll equal to your spellcasting ability modifier (minimum +1).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - when you hit with a melee weapon attack, or when you are hit by a melee weapon attack






Comments