You target up to two creatures you can see. That creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:
. Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
. While cursed, the target has disadvantage on all attack rolls against you and your allies.
. While cursed, the target must make a Charisma saving throw at the start of each of its turns. If it fails, it wastes its action that turn moving as far away from the caster as possible.
. While the target is cursed, your attacks and spells deal an extra 4d8 damage to the target. You can choose what damage type it is.
. After each of the target's turns, they can roll a Strength or Constitution saving throw. On a fail, their chosen score is reduced by 1d4. The target dies if it's reduced to 0. Otherwise, the reduction lasts until the target finishes a long rest.
* - (An internal organ from an animal or humanoid.)
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