Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

"Kris! I got an idea..." 

You channel your SOUL’s chaotic power to manipulate an enemy violently. Choose a creature within reach.

Mode 1 — Yeet Throw:
The creature makes a Strength save. On a fail, you throw them up to 20 ft at another creature. Both take 2d10 force damage and fall prone if they are the same size or smaller than you. On a success, the target is grappled until the start of your next turn.

Mode 2 — Soul Dunk:
The creature makes a Charisma save. On a fail, your SOUL enters their body and explodes, dealing 5d8 radiant or psychic damage (your choice) and stunning them until the end of their next turn. On a success, they take half damage and no stun. You reappear within 5 ft of the creature.

Extra Effects:
Any hit gives you Soul Momentum (advantage on Acrobatics until next turn). Upcasting increases damage or the number of targets as described.

Previous Versions

Name Date Modified Views Adds Version Actions
12/23/2025 8:25:15 PM
2
0
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Coming Soon

Available For: Ranger

GlitchedIRL