"Kris! I got an idea..."
You channel your SOUL’s chaotic power to manipulate an enemy violently. Choose a creature within reach.
Mode 1 — Yeet Throw:
The creature makes a Strength save. On a fail, you throw them up to 20 ft at another creature. Both take 2d10 force damage and fall prone if they are the same size or smaller than you. On a success, the target is grappled until the start of your next turn.
Mode 2 — Soul Dunk:
The creature makes a Charisma save. On a fail, your SOUL enters their body and explodes, dealing 5d8 radiant or psychic damage (your choice) and stunning them until the end of their next turn. On a success, they take half damage and no stun. You reappear within 5 ft of the creature.
Extra Effects:
Any hit gives you Soul Momentum (advantage on Acrobatics until next turn). Upcasting increases damage or the number of targets as described.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/23/2025 8:25:15 PM
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2
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0
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Coming Soon
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