Level
9th
Casting Time
1 Action
Range/Area
50 ft.
Components
V, S, M *
Duration
1 Round
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
Choose one object or creature within range. The entity is rendered immobile and immovable for the duration, relative to the center of the crystal sphere in which it currently exists.
Roll a D8 to select a direction, proceeding clockwise from 1 indicating North. The entity is left behind by the planet as it proceeds in its orbit, and appears to be propelled at 16,000 feet per round in the direction selected. If that line would intersect a creature or solid object, both the entity and what it strikes receive 400 bludgeoning damage. All remnants of the entity, if it is damaged, remain Pinned for the duration and are treated individually as entities affected by Celestial Pin.
* - (A solid gold pin worth at least 1500GP)
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Posted Apr 29, 2020Please note that this is a joke spell. Credit for initial idea goes to Isaac Asimov. Probably don't use it, unless you fancy a 50% chance of an accidental TP(lanetary)K.