Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (40 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Slashing (...)

 

The caster points to a point she can see within range. The ground in a 40-foot-radius sphere immediately transforms into a living field of congealed blood, threaded with a crimson mist and slowly writhing, thorn-like tendrils.

The area becomes difficult terrain for all creatures except the caster.

When a creature enters the area for the first time on a turn or ends its turn there, jagged crimson thorns erupt from the ground, slicing along limbs and torso.

The creature must make a constitution saving throw:

  • On a failed save, it takes 2d8 slashing damage and 2d8 necrotic damage.
  • On a successful save, it takes half as much damage.

The thorns leave no lasting wounds, but the victim feels a burning, tearing agony, as if their own blood is turning against them.

As a bonus action, while maintaining concentration, the caster can subtly direct the thorns. One creature she can see within the area has disadvantage on its next constitution saving throw.

Using a Higher-Level Spell Slot. The slashing or necrotic damage (your choice) increases by 1d8 for each spell slot level above the 3rd.  

Spell Tags: Damage Control

Available For: Sorcerer - Crimson Sorcery Sorcerer (Legacy) - Crimson Dynasty (2014)

JuliusDreemurr

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