The caster points to a point she can see within range. The ground in a 40-foot-radius sphere immediately transforms into a living field of congealed blood, threaded with a crimson mist and slowly writhing, thorn-like tendrils.
The area becomes difficult terrain for all creatures except the caster.
When a creature enters the area for the first time on a turn or ends its turn there, jagged crimson thorns erupt from the ground, slicing along limbs and torso.
The creature must make a constitution saving throw:
- On a failed save, it takes 2d8 slashing damage and 2d8 necrotic damage.
- On a successful save, it takes half as much damage.
The thorns leave no lasting wounds, but the victim feels a burning, tearing agony, as if their own blood is turning against them.
As a bonus action, while maintaining concentration, the caster can subtly direct the thorns. One creature she can see within the area has disadvantage on its next constitution saving throw.
Using a Higher-Level Spell Slot. The slashing or necrotic damage (your choice) increases by 1d8 for each spell slot level above the 3rd.
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