You extend a slender thread of crimson mist toward a creature you can see within range. The thread pierces the target’s vitality and gets pulled back towards you or gets pushed away from you.
The target must make a constitution saving throw. On a failure, the creature takes 1d6 piercing damage, 2d8 necrotic damage, and you regain hit points equal to half the damage dealt. In addition, the target is pulled up to 15 feet straight toward you or pushed 15 feet away from you.
On a successful save, the creature takes half damage, and it is not pulled or pushed.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 piercing damage and 1d8 necrotic damage for each slot level above 2nd.
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