A sudden burst of Crimson and Black Energy bursts and ruptures reality within a given area. Each creature in a 25-foot-radius sphere centered on that point must make a constitution saving throw. A creature takes 5+1d10 Force Damage+1d10 Necrotic damage+ 1d10 Radiant damage on a failed save, or half as much damage on a successful one.
On A failed save target cannot heal for two turns and gains the prone condition for one round.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, The damage type Force increases by 1d4 for each slot level above 4th. The Damage type Necrotic increases by 1d4 for every two spell slots above level 4th. The Damage type radiant Increases by 1d8 for every 4 spell slots above level 4th.
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