A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.You imbue a mundane weapon you are touching with magical energy. While the spell is active, select one damage type from acid, cold, fire, lightning, or thunder. The enchanted weapon gains a +1 bonus on attack rolls and inflicts an additional 1d4 damage of the chosen type whenever it successfully strikes a target.
Higher-Level Casting. If this spell is cast using a 5th- or 6th-level spell slot, the attack bonus becomes +2 and the extra damage increases to 2d4. Using a spell slot of 7th level or higher raises the bonus to +3 and the additional damage to 3d4.
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