Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Psychic
You place a subtle shadow-mark on one creature you can see. Until the spell ends:
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The first time each round the target fails a saving throw, it takes 1d6 psychic damage (max once per round).
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The target has disadvantage on Insight checks to read you.
At Higher Levels: the psychic damage increases by 1d6 for each spell slot above 3.
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