Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You speak a single sentence that lodges like a splinter in the target’s certainty. One creature you can see must make a Wisdom saving throw.
On a failure, it takes 4d6 psychic damage and is distracted for the duration:
-
It can’t take reactions.
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The first time each turn it makes an attack roll, it subtracts 1d4 from the roll.
On a success, it takes half damage and suffers no ongoing effect.
The target can repeat the Wisdom save at the end of each of its turns, ending the effect on a success.







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