You create a suffocating hush in a 30-foot-radius sphere centered on a point you can see within range. The area becomes magically muffled (speech is possible, but it feels hard, like talking through water).
When the spell appears, choose up to 3 creatures you can see in the area. Each must make a Wisdom saving throw.
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On a failure, a creature is frightened of you for the duration and cannot benefit from advantage on attack rolls.
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On a success, it is not frightened, but its next saving throw before the end of its next turn is made with disadvantage.
While the spell persists, you can use a bonus action on your turn to “tighten the silence” on one affected creature: it takes 2d8 psychic damage (no save) as the hush presses inward. A creature can take this damage only once per round.
A frightened creature repeats the Wisdom save at the end of each of its turns, ending the frightened condition on a success (but the zone remains).
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
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