Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing
You send an electric shock through the nervous system of the target, jolting them back into the fight.
A creature of your choice that you can see within range gains a jolt of healing by expending 1 of their hit dice + their Constitution Modifier.
If the target has no hit dice left they benefit as normal but take one level of exhaustion for every hit dice rolled.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1 hit dice + (Spell level * Constitution Modifier).
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