Every chandelier's support in a 100 by 50ft Cylinder starting from the spot you touch suddenly breaks, causing the chandeliers to fall to the ground. The chandeliers do 3d10 Piercing damage + 1 per 10ft fallen. If they fall from 20ft or higher, it will completely shatter and cause bits of glass to fly everywhere, in a 10ft sphere around the impact zone. Everyone who gets hit by the glass takes 1d10 Piercing. Additionally, if the chandelier is filled with a flammable substance, it will start a fire around where it fell from. The fire does normal damage and has no magical properties whatsoever.
At Higher Levels. If you cast this spell using a spell slot of 4th level or higher, you can choose to severely weaken the supports of 2 chandeliers instead of shattering them completely. The amount of chandelier supports you choose not to break increases by 1 per spell level above 4.
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