A favored spell of jesters and entertainers, the caster may conjure one random object for the duration that may be handy or useless in any given situation. Although the castrer may not specify exactly what object is conjured, they can specify whether the object will be good, neutral, or bad. A d10 is then rolled to determin which object appears from the chosen category. The object appears from inside the caster's boot, pocket, hat, or other unlikely location of the caster's choosing upon their person. One additional object may be conjured for every 3 levels of the caster.
GOOD NEUTRAL BAD
1. A Dozen Roses 50' Coil of Rope A Handful of Mud
2. A Cloud of Butterflies 5' diameter 1d4 Hats 1d4 Clods of Dried Dung
3. 1 Standard Lantern Unlit 1 Roasted Duckling A Wasp Nest (Swarm of Insects)
4. A pair of white doves Rusty Dagger (-1 hit/dmg) 2d6 Caltrops
5. 1 Rabbit 1 Sheet Vellum, Quill, and Inkwell 1 Gallon of Mucus
6. 3d10 asst gems (1gp value each) A Comedy-Tragedy Mask A Croaking Bullfrog
7. 1d6 Fruit (Varied) A Deck of Standard Cards A Handful of Pepper
8. Carafe of Fine Wine (4 Servings) 2d10 Colored handkerchiefs tied end to end 3d10 Roaches
9. Wooden Panpipes Handful of Blackberry Pits A Handful of Dirt and Leaves
10. Box of 20 Fine Chocolates 1 Steel File 1 Fist-Sized Rock
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