You override your Arcane Armor’s safety protocols, forcing it into an unstable overclocked state. While active, your Thunder Gauntlets pulse with volatile energy, increasing your combat potential at a dire cost.
Effects:
Enhanced Cognition: While this spell is active, your Intelligence score increases by 2, up to a maximum of 22.
Electrified Strikes: Your Thunder Gauntlets deal an additional 1d6 force or lightning damage (your choice) on a hit.
Momentum Crash: If you move at least 10 feet before attacking, your first Thunder Gauntlets attack that turn deals an extra 1d8 thunder damage.
Disruptive Blows: When you hit a creature with your Thunder Gauntlets, it has disadvantage on the next attack roll it makes before the start of your next turn (as per Thunder Gauntlets' normal effect).
Drawbacks:
Rebounding Surge: Every time you deal force or lightning damage from this spell, you take necrotic damage equal to half of that extra damage (rounded up).
Unstable Feedback: If you roll a natural 1 on an attack roll, you take 1d8 necrotic damage as the unstable energy backfires.
Overclock Strain: If you maintain this spell for at least 10 turns, you must make a DC 12 Constitution saving throw or suffer one level of exhaustion due to the extreme strain on your body and armor.
Mind Burn: If this spell is active for more than 10 turns, the unstable energy takes its toll—your Intelligence returns to normal, and you take 2d10 psychic damage when the spell ends.
Ending the Spell: You can end the spell at will as a bonus action. The spell automatically ends if you drop to 0 HP.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/2/2025 10:07:26 PM
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0
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0
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Coming Soon
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3/2/2025 10:08:58 PM
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1
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0
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1.5
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Coming Soon
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4/17/2025 2:18:10 PM
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1
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0
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2.0
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Coming Soon
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4/17/2025 2:26:13 PM
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1
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0
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Coming Soon
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12/16/2025 1:55:02 AM
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3
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0
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2.5
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Coming Soon
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12/27/2025 2:13:57 AM
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4
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1
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3.0
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Coming Soon
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