Level
4th
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You radiate overwhelming menace, asserting dominance over the battlefield. Hostile creatures of your choice that start their turn within range must make a Wisdom saving throw.
On a failed save, a creature is overawed by you for the duration:
-
The creature has disadvantage on attack rolls against creatures other than you.
-
If the creature deals damage to a creature other than you, it takes 2d8 psychic damage + your spellcasting ability modifier.
-
The creature cannot willingly move more than 30 feet away from you.
On a successful save, the creature is immune to this spell for 24 hours.
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