Energy passes from your hand into a weapon you touch, charging it with a spell as electrical energy arcs across it. Make a melee attack with the charged weapon against the target. On a hit, the target takes 1d8 lightning damage. Any target wearing metal armor takes an extra 1d4 damage, increasing as the spell levels up. If not used during players turn, the spell will last up to a minute, or until the weapon hits a target.
The target must make a CON saving throw against your spellcasting DC. On a save the target takes half the magical damage, on a fail they take full damage and can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Previous Versions
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12/27/2025 5:53:49 AM
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3
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Coming Soon
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