Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Radiant
You mark a creature you can see with a shifting halo of dusk. Until the spell ends:
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The first time each turn the target deals damage, it takes 1d6 radiant or necrotic damage (your choice).
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The first time each turn the target takes damage from you, you can force it to make a Wisdom save. On a failure, it is unable to benefit from invisibility until the start of your next turn.
At Higher Levels: The self-damage becomes 2d6 with a 4th-level slot, 3d6 with a 6th-level slot.
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