Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

Anywhere within sixty feet of yourself, raise 1d20 undead skeletons. They all wield some form of ancient decrepit weapons, and deal a total of 1d4 bludgeoning damage each. The skeletons act as a horde, and hold one space in initiative. They seem to get distracted or in the zone by dancing to some tune or song known only to the caster. As they dance and sway and jump to the beat, they have an AC of 14 and a collective health of 47 (or 2d20+20.) They always grin, and humming and tapping can be heard from them. As health dwindles, they fall back into the earth. Outside of combat, they follow any tasks given by the caster, and sink back into the earth, disappearing into nothing once more once the caster wills it. The caster hears an unending harmony and collection of songs in a cycle, from slow dances to fast jazz, and finds themselves humming and swaying along to this irresistible tune.

Each level spell slot above third that you use this spell, an additional 1d4 skeletons are summoned.

* - (Any sample of bone from a once-living creature, ash from a cremation, any music played or sung.)

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Artificer

LieutenantFDM78965

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