Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Fire
You engulf your fists/weapon in flames and make a melee attack against one creature within 5 feet of you. On a hit, the target suffers the attack’s normal effects and takes 1d10 Fire Damage. Your strike causes a rupture of flame causing 1d10 damage to all within a 10 foot radius.
At Higher Levels. At 5th level, the melee attack deals an extra 1d10 fire damage to the target on a hit, and the fire damage caused increases to 2d10. Both damage rolls increase by 1d10 at 11th level (3d10 and 3d10) and 17th level (4d10 and 4d10).
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