1. Aura of Dusk: All allies in the radius gain temporary hit points equal to 1d10 + cleric
level at the start of their turn.
2. Shadow Veil: Enemies in the radius have disadvantage on attack rolls against
creatures other than the caster while in dim light or darkness.
3. Twilight Strike: Once per turn, when an ally hits an enemy in the radius, they deal 1d8
radiant or necrotic damage (caster’s choice when casting).
4. Guiding Light: Allies can move through difficult terrain without penalty while within
the radius.
At Higher Levels:
• When cast using a 7th-level slot, temp HP increase by +1d10 and damage by +1d8
Narrative Flavor:
• The Goliath cleric channels the balanced power of light and shadow, forming a
glimmering aurora around the battlefield.
• Perfect for Ythryn in its prime: floating platforms, arcane devices, and mythallars
amplify the spell’s light, creating a majestic and intimidating spectacle.
• Allies feel empowered and guided, while enemies are pinned by the unnatural
twilight
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