Level
9th
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Raising your hands to the heavens, you call down 30 shards of pure starlight from the astral plane to strike down your enemies. Each shard hits a creature you can see, and deals 1d4 +1 force damage. It also suffers additional effects based on how many shards it was struck by, shown in the chart below:


 

1 Shard                     Must succeed on a Constitution saving throw or be Stunned until the end of your next turn.

5 or more                 Must succeed on a Constitution saving throw with disadvantage or be Stunned until the end of your next turn.

10 or more               Must succeed on a Constitution saving throw with disadvantage or be Paralyzed  until the end of your next turn.

15 or more               Automatically Stunned until the end of your next turn.

30 shards                 Automatically Paralyzed until the end of the next full round.

 

* - (A crystal dagger worth 100 gp)

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2019 11:14:32 PM
3
1
--
Coming Soon
11/28/2019 11:17:15 PM
1
1
1
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

badbovine

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