Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
-------------------
Emberlord’s Cinderbrand
Gauntlets of the Emberlord Feature
As an action, you point, strike the ground, or clench your gauntleted fist toward a creature, and the Emberlord’s mark sears itself into their flesh.
A creature you can see within range must make a Dexterity saving throw (DC determined by the Gauntlets).
Failure: The target takes 8d6 fire damage and is Cinderbranded for the duration of the spell.
Success: The target takes half as much damage and suffers no further effects.
Cinderbrand (Ongoing Effect)
A Cinderbranded creature is wreathed in molten sigils, ember-chains, or glowing fist-shaped brands rather than open flame.
The creature sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
At the end of each of its turns, the creature repeats the Dexterity saving throw.
On a failed save, it takes 4d6 fire damage as the brand tightens and flares.
On a successful save, the brand fractures and fades, ending the effect.
These flames are arcane manifestations of the Emberlord’s will and cannot be extinguished by nonmagical means.
Forge Claim (Unique Twist)
While a creature is Cinderbranded:
The target cannot benefit from invisibility, illusionary disguises, or magical darkness.
If the target is within 10 feet of any fire effect created by the Gauntlets of the Emberlord, it has disadvantage on its saving throw to end the Cinderbrand.
The Emberlord does not allow his marked prey to hide from the forge.
Ash Sentence
If damage from Emberlord’s Cinderbrand reduces the target to 0 hit points, the creature is consumed from within, collapsing into a heap of cool ash, cracked bones, or slag-blackened remains.
Only worn or carried magic items survive intact.
“The fire does not rage.
It waits—until judgment is complete.”
—Inscription inside the right gauntlet, written in heat-scarred script







Comments