Level
3rd
Casting Time
1 Action
Ritual
Range/Area
Unlimited
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
The Sorcerer reaches into the air around him and tears an opening into a realm of mists and shadows. Once the hole is open he can walk through, eventually tearing another portal within 5 feet of one of his Blooded Items. While travelling through the mists, the Sorcerer and any companions must not open their eyes - doing so will immediately lead to them being trapped in the mists for all time.
The Sorcerer must pass a DC18 Intelligence check to navigate correctly to their Blooded Object (if they fail this roll they can still Walk, but their destination is at the whim of the DM).
* - (A Blooded Item created by the Sorcerer.)
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