Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

You attempt to reach into a targets mind to rip their knowledge from them. 

As an additional cost to cast this spell, you take 1d6 Psychic damage. This damage cannot be prevented in any way.

A creature you can see within 60 feet must make an Intelligence saving throw. On a failed save, you may choose up to two of the following options. You immediately learn the information provided by each option as you choose it.

  • You learn whether the target can cast spells, and if so, you learn up to three of those spells at random.
  • Choose a spell. If the target knows the spell, it must make an Intelligence saving throw. If it fails, the target cannot cast the chosen spell for the next minute.
  • You know of any Resistances and Immunities of the target. 
  • You know of any Vulnerabilities of the target.
  • Choose a number. You know if the target’s AC is equal to, greater than, or less than that number. You may choose this option more than once.

If a creature that has failed the saving throw within the last minute is the target of another casting of this spell, they automatically succeed on the saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2023 6:31:05 PM
3
0
NSPS
Coming Soon
5/1/2023 8:00:12 PM
4
0
NSPS
Coming Soon
12/29/2025 10:39:54 PM
6
0
NSPS 1.1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Fighter - Eldritch Knight Rogue - Arcane Trickster

croswynde

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