Choose a point on the ground that you can see within range. Large rocks and fossils emerge from the ground in a 30-foot-radius circle centered on that point. The ground there is Difficult Terrain for 7 days, at the end of which the rocks and fossils sink into the ground. When you cast this spell, each creature on the ground in the area makes a Dexterity saving throw. On a failed save, a creature takes 6d6 bludgeoning damage and 6d6 force damage, and has the Prone condition.Each creature within the sphere also makes a constitution saving throw, aging by 1d4 years on a failure.Any structure in contact with the ground in the area when you cast the spell takes 75 damage. If a structure drops to 0 Hit Points, it collapses.
A creature within a distance from a collapsing structure equal to half the structure’s height makes a Dexterity saving throw. On a failed save, the creature takes 12d6 Bludgeoning damage, has the Prone condition, and is buried in the rubble, requiring a DC 18 Strength (Athletics) check as an action to escape. On a successful save, the creature takes half as much damage only.
When cast with a higher level spells slot:The bludgeoning damage increases by 2d6 for each spell level above 5.
* - (a fractured rock)
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