You infuse one creature you can see within range with elemental energy, transforming its physical form into a living embodiment of that element.
Choose one of the following damage types: Acid, Cold, Fire, Lightning, Thunder, Radiant, or Necrotic. The target gains the following benefits for the duration:
Flight. The target gains a Fly Speed equal to its speed, and can Hover.
Fluid Form. The target can move through a space as narrow as 1 inch without expending extra movement to do so, and it can move through another creature's space and end its turn there. The first time the target enters a creature's space on a turn, that creature takes 3d8 damage of the type you chose.
Immunities. The target gains Immunity to the Grappled, Restrained, and Poisoned conditions, and to the damage type you chose.
Infused Attacks. Whenever the target hits with an attack roll, it can deal an extra 2d8 damage of the type you chose to the attack's target.
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