A deluge of weapons rain down in a 20-foot-radius, 40-foot-high Cylinder centered on a point on the ground within range.
All allied creatures in the area gain 4d6 Temporary Hit Points. Hostile creatures in the area must succeed on a Dexterity saving throw, taking 2d6 Slashing damage, 2d6 Piercing damage and 2d6 Bluedgeoning damage on a failed save or half as much damage on a successful one.
The ground within the area is then covered in weapons. An allied creature that is standing in an area covered in weapons can draw any mundane melee weapon from the ground. Alternatively, if the creature is wielding a ranged weapon that uses amunition, such as bows or crossbows, they can draw the appropriate ammunition and use it. Picking up anything created by this spell requires no action. The amount of weapons and ammunition on the ground do not deplete regardless of how many are drawn.
The weapons and ammunition created by this spell become magical when drawn and grant a +1 bonus to attack and damage rolls. Creatures wielding a weapon created by this spell are considered to have proficiency in that weapon and can use the weapon mastery property of that weapon, even if they could not do so normally. Ammunition created by this spell ignore the loading property of a weapon when used.
After 1 minute, all weapons and ammunition created by this spell dissolve into nothing.
Using a Higher-Level Spell Slot. The temporary Hit Points recieved, as well as the Slashing, Piercing and Bludgeoning damage dealt each increase by 1d6 for each spell slot level above 5th. The bonus to attack and damage rolls granted to weapons and ammuntions increase by 1 for every two slot levels above 5th.
* - (A weapon or piece of ammunition)
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