Level
5th
Casting Time
1 Action
Range/Area
90 ft.
Components
None
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth an element of The Ember Lady. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell choose Avenger or Defender. Your choice determines the creature's attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count but takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

 Celestial Spirit

Large Celestial

Armor Class 11+the level of the spell (natural armor) +2 Defender only

Hit Points 40+10 for each spell level above 10

Speed 30ft, fly 40ft

Damage Resistances radiant

Condition Immunities charmed, frightened

Senses Darkvision 60ft., passive Perception 12

Languages Celestial, understands the languages you speak

Challenge-Proficiency Bonus equals your bonus

Actions

Multiattack. The celestial makes a number of attacks equal to half this spells level (rounded down).

Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600ft., one target. Hit: 2d6+2+the spell's level radiant damage.

Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5ft., one target. Hit: 1d10+3+the spell's level radiant damage, and the celestial can choose itself or another creature it can see within 10ft of the target. The chosen creature gains 1d10 temporary hit points.

Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8+the spells level.

 

Available For: Cleric

BunybumbleBee

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