Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Lightning (...)

You produce a stream of arcane tendrils that lash out towards a target within range. Make a ranged spell attack against it. On a hit, the target takes 3d10 Lightning damage.

If the target is Large or smaller, it is Grappled (escape DC equal to your spell save DC). On each of your subsequent turns, you can take a Bonus Action to deal 1d10 Lightning damage to the target automatically. At the start of each of it’s turns, the target can repeat the save to escape. On a success, the spell ends.

The spell ends if the target moves beyond the spell’s range, or if it has Total Cover from you. You may choose to end the spell at any time (no action required).

Using a Higher-Level Spell Slot. The initial damage increases by 1d10 for each spell slot level above 2.

* - (Three strips of leather or fabric)

Previous Versions

Name Date Modified Views Adds Version Actions
1/1/2026 1:43:29 AM
1
0
1
Coming Soon
1/2/2026 1:47:00 PM
13
0
1.1
Coming Soon
1/2/2026 1:56:10 PM
3
0
--
Coming Soon
1/2/2026 9:26:56 PM
3
0
--
Coming Soon
1/2/2026 9:37:28 PM
4
0
--
Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Sorcerer Warlock Wizard

WishChaser1138

Comments

Posts Quoted:
Reply
Clear All Quotes