You conjure two shadowy, demonic hands that emerge from your shoulders or back. These hands act as extensions of your body and remain until the spell is dispelled, you are incapacitated, or you dismiss them as an action.
The demonic hands grant the following benefits:
-
You gain two additional hands that can interact with objects and make melee attacks.
-
Any melee attack made using the demonic hands has a reach of 10 feet.
-
The hands count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
-
The hands use your normal ability modifier for melee attacks (Strength or Dexterity, your choice when the spell is cast).
Restrictions
While this spell is active:
-
You may only make melee attacks. You cannot make ranged weapon attacks or cast spells that require attack rolls or saving throws against enemies.
-
You may still move, take actions, and cast non-offensive or self-targeted spells (such as buffs or utility), at the DM’s discretion.
Demonic Toll (Drawback)
Each turn after you use the demonic hands to make at least one melee attack, you take 5 necrotic damage at the end of that turn. This damage cannot be reduced or prevented in any way.
If you go a turn without using the demonic hands to attack, you do not take this damage that turn.
Ending the Spell
The spell ends if:
-
You or another creature casts dispel magic on the effect
-
You dismiss it as an action
-
You are reduced to 0 hit points