Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
With a flick of a playing card you imbue it with arcane energy and hurl it toward a creature you can see within range.
Make a ranged spell attack against the target. On a hit, the target takes 1d6 force damage, as the card slices or bursts against them before vanishing in a flash of arcane energy.
The card leaves behind a brief visual flourish—sparks, illusory suit symbols, or a puff of colored light—before disappearing.
Cantrip Upgrade. The damage increases by 1d6 when you reach levels 3 (2d6), 7 (3d6), and 11(4d6)
* - (Playing Card Set)
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