Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
Concentration 2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

Using your reaction for the round you cast Vine Cocoon on yourself or one creature or enemy you can see within range, You cast the spell and they are encapsulated by Magic vines or another type of plant sprouting from the ground. The creature has +7 AC and protection from magic missile. They are unaffected by elemental magic and elemental damage types until you break concentration. The vines cannot cause damage to the creature but you can choose if you want the creature to be restrained while inside the cocoon. An unwilling creature must succeed on a Dexterity saving throw or be under the affect of the spell until you break concentration. A creature you have chosen to restrain while inside of the cocoon can make a Strength saving throw every turn in an attempt to break out of the restrained condition. After they have successfully broken out of the inner vines they can also attempt to break out of the cocoon with a Strength saving throw at a disadvantage on their turn.

* - which you take when you are hit by an attack or targeted by the magic missile spell

Spell Tags: Control Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

onmkelley

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